![]() watch that or something by studio trigger, they're the biggest exponents of anime intensity so try to aim for that hell, just try for any style of animation you admire (mitsuo iso is very cool too!) just dont.keep on making movement where limbs move at an evenly spaced rate. The effects went a bit in the gurren lagann/Imaishi style. ![]() The post contains many of the ideas I used here, although I do go a bit effect crazy :p but really, until you get timing effects are more of a distraction, focus on that. I did this after writing this bigass post. In effect, the original keyframes are choppy and move sharply from one to the next, but proper spacing in your movements can cover up the seeming 'need' for more frames. Anime focuses on strong and dynamic keyframe poses, and only adds in the number of inbetweens necessary to convey that pose convincingly. You seem to be falling into the Disney trap here unfortunately, with high frame counts to cover up your weak keyframe poses. Atm, the whole animation just looks like you put a lot of frames in there, but none have any real speed or sense of impact (major problem with most oldschool disney animations for example.)Īnime is an excellent example of how to counter the failings of Disney since they've honed the technique of very high-impact actions with very low frame counts. I'd also bring the arms up into a more pronounced pose if I were you, perhaps by putting the body in the form of an 'X' sort of pose to emphasize the energy. Any particular reason for the crouch? It seems a bit extraneous for putting on armor.
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